# Comment out the following line to produce Makefiles that generate debuggable code:
NODEBUG=1

# The following definition ensures that we link with "wsock32.lib"
# rather than "ws2_32.lib".  For some reason, the standard Berkeley
# socket calls for multicast don't work properly with "ws2_32.lib".
TARGETOS = WIN95

!include    <ntwin32.mak>

UI_OPTS =		$(guilflags) $(guilibsdll)
# Use the following to get a console (e.g., for debugging):
CONSOLE_UI_OPTS =		$(conlflags) $(conlibsdll)
CPU=i386

TOOLS32	=		c:\Program Files\DevStudio\Vc
COMPILE_OPTS =		$(INCLUDES) $(cdebug) $(cflags) $(cvarsdll) -I. -I"$(TOOLS32)\include"
C =			c
C_COMPILER =		"$(TOOLS32)\bin\cl"
C_FLAGS =		$(COMPILE_OPTS)
CPP =			cpp
CPLUSPLUS_COMPILER =	$(C_COMPILER)
CPLUSPLUS_FLAGS =	$(COMPILE_OPTS)
OBJ =			obj
LINK =			$(link) -out:
LIBRARY_LINK =		lib -out:
LINK_OPTS_0 =		$(linkdebug) msvcirt.lib
LIBRARY_LINK_OPTS =	
LINK_OPTS =		$(LINK_OPTS_0) $(UI_OPTS)
CONSOLE_LINK_OPTS =	$(LINK_OPTS_0) $(CONSOLE_UI_OPTS)
SERVICE_LINK_OPTS =     kernel32.lib advapi32.lib shell32.lib -subsystem:console,$(APPVER)
LIB_SUFFIX =		lib
LIBS_FOR_CONSOLE_APPLICATION =
LIBS_FOR_GUI_APPLICATION =
MULTIMEDIA_LIBS =	winmm.lib
EXE =			.exe

rc32 = "$(TOOLS32)\bin\rc"
.rc.res:
	$(rc32) $<
